06-08-2010, 12:26 PM
Well let's start by imagining a JRPG. JRPG is in short for Japanese role playing games (for the new
). You can imagine pretty animated characters, mostly males with a feminine face and long hair and amazing rendered CG cutscenes and epic background scores and a plethora of skills, talents or technologies and cool weaponry at your tips. But first, let us throw this idea out. And in comes Resonance Of Fate.
Resonance of Fate created by Japan's Tri-Ace is exactly what Final Fantasy isn't. And that's not to be taken in a bad sense because Resonance of Fate has many unique elements which distinguishes it from most JRPGS. Firstly, it does not have time taking cutscenes. It actually rarely has them but when they appear, they are charming in their own different way. As they don't take up time in the beginning, the player gets into the boots of the main character pretty fast.
The game begins in Ebel City, a small town situated on level four of the Basel. The Basel is the game's world, a monolithic structure with built-in air purification systems, constructed to serve as a human habitat after Earth's surface is coated with poisonous gas. A sci-fi fan's dream. A town built in between whizzing gears and flywheels, where rays of sunlight stream through the teeth of the cogs above, filtering down to the cobbled streets in a clockwise pattern of moving lights. The look is a-la Victorian and the fashion is more inclined towards modern punk.
). You can imagine pretty animated characters, mostly males with a feminine face and long hair and amazing rendered CG cutscenes and epic background scores and a plethora of skills, talents or technologies and cool weaponry at your tips. But first, let us throw this idea out. And in comes Resonance Of Fate.Resonance of Fate created by Japan's Tri-Ace is exactly what Final Fantasy isn't. And that's not to be taken in a bad sense because Resonance of Fate has many unique elements which distinguishes it from most JRPGS. Firstly, it does not have time taking cutscenes. It actually rarely has them but when they appear, they are charming in their own different way. As they don't take up time in the beginning, the player gets into the boots of the main character pretty fast.
The game begins in Ebel City, a small town situated on level four of the Basel. The Basel is the game's world, a monolithic structure with built-in air purification systems, constructed to serve as a human habitat after Earth's surface is coated with poisonous gas. A sci-fi fan's dream. A town built in between whizzing gears and flywheels, where rays of sunlight stream through the teeth of the cogs above, filtering down to the cobbled streets in a clockwise pattern of moving lights. The look is a-la Victorian and the fashion is more inclined towards modern punk.