Creating Pillows Using Mesh in Form-Z

This tutorial will guide you on how to make pillows and giving it a 3D effect using Form-Z.

Generate meshes on complete solid rectangles.
Then set topological level to object.
In the mesh options palette set the X,Y, and Z fields to 4’.
With the mesh tool click on the objects.

Activate the Q-surbs in the option palette, deselect edit. Set max. of set divisions to 3.
Here the object is meshed by subdividing its faces as many times as indicated by the ‘# of Subdivisions’ parameter, rather than imposing a rectangular grid.
Set curvature to 5%.
Click on the object.

Go to display and click on render zone.

If there are any questions please feel free to ask.

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